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These are merely suggestions and aren’t reflected in any official rules text, and I encourage you to deviate from those numbers if you disagree with them. To account for these expenses, I recommend awarding roughly 90% of the accumulated gp and half of the accumulated consumable items (round in favor of giving players more items to account for permanent minor items). The table below lists all of the items and wealth accumulated by a character, but a character in play will almost certainly have fewer items and less wealthy because consumable items (potions, scrolls, etc.) get used and wealth gets spent on things like food and lodgings. Some inspirational questions: Where has your character gone? Who have them met? What have they done? Who have they done it with? Do they have a reputation? Why aren’t they in an adventuring party already? How did they get here? Do they know the party already? If so, how? What do they gain by joining the party? BelongingsĬharacters accumulate a lot of stuff over time, and starting with the same gear at level 1 and level 11 feels very wrong. On top of all of the personal history which a 1st-level character has, higher-level characters typically also have some adventuring under their belts. Players should put more thought into the backstory of a high-level character than they should for a 1st-level character. This can allow you to trade a low-level spell known for a higher-level spell known, but since you can only retrain this way at certain points (typically when you gain a level or get an ASI from the class) there is a finite number of times you can trade options this way. Many classes offer the option to retrain decision points at certain levels, allowing you to trade previously-selected options for new options. If you need to use Ability Score Increases to qualify to multiclass into or out of a class, you’ll need to know when in your career to qualify to do so.Īlso keep careful track of when you retrain any decision points (spells, etc.). Keep careful note of the level at which you make decision points like spells known and warlock invocations to avoid accidentally having more higher-level options that a character of your level should.
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Remember that multiclassing into a class awards different proficiencies than taking that class at first level. A character’s class at 1st level is especially important because it determines many of their proficiencies. Character StatsĬharacters above first level should be built one level at a time, and advanced just as you would while playing a character. Introducing the Character Building a Characterīuilding a character above 1st is similar in many ways to building a 1st-level character, but a few additional considerations can to make sure that your character is rules-legal and that they’re ready to play alongside characters who have been played for a while.Discuss this article with them before you show up with a character who doesn’t fit your DM’s expectations for the game. Keep in mind that your Dungeon Master have thoughts on everything in this article.
#LEVELABLE DND 5E CHARACTER BUILDER HOW TO#
In this article we’ll discuss how to handle the specifics of starting above 1st level, including building new characters, equipping them, and introducing them to the party.
#LEVELABLE DND 5E CHARACTER BUILDER FULL#
A 10th-level character with the same starting gear as a 1st-level character can be frustrating, especially if they need things like full plate armor of you’re using magic items in your game. In such cases, starting above 1st level means that you’ll want the character’s gear to reflect that they’re higher level and that they’ve accumulated some treasure in their prior adventures. Maybe one of your party’s characters was tragically lost with no hope of returning, and thus needs a replacement. Maybe you’re starting at high level in a new campaign. Maybe you’ve been playing for a while and you’ve grown tired of starting at level 1 and fighting rats in tavern basements.